
Number Path
Help Mathumo cross the stones by stepping on the numbers in order.
- Ages 4โ6
- Number order to 20
- Reading numerals
This free make ten game asks you to match two cards that add up to 10, like 3 and 7. It is for ages 5 to 7, with a make 5 and a make 20 board too.
Made
It is for ages 5 to 7, with a make 5 and a make 20 board too.
Stuck? Hint glows two cards that make the target. You still tap them yourself.

Help Mathumo cross the stones by stepping on the numbers in order.

Pop the bubbles that hold the shape Mathumo asks for.

Join touching tiles to make the target number.
A make ten game asks children to find two numbers that add up to 10, like 6 and 4. In Make Ten Match you tap two cards that make 10, with Make 5 and Make 20 boards for easier or harder practice. Knowing the pairs that make 10 makes adding across ten easier later.
The pairs that add up to 10 are 1 and 9, 2 and 8, 3 and 7, 4 and 6, and 5 and 5. Including 0 and 10, those are all the pairs. Each number has exactly one partner.
Ten is the base of our number system, so knowing its pairs helps children add and subtract larger numbers. To work out 8 + 5, a child can think โ8 needs 2 to make 10, so take 2 from 5, which leaves 3, and 10 + 3 is 13.โ Teachers often call this the make-ten strategy.
Make 10 suits ages 5 to 7. Make 5 is a gentler start for ages 4 to 5, and Make 20 stretches children aged 6 to 7 who know their bonds to 10.
No. Children can take as long as they like. A wrong pair does not cost anything. The game shows the sum and what number is needed, and after two tries it highlights a pair.