100 chart
Color numbers on a 1โ100 or 1โ120 grid and see the patterns in counting by 2s, 5s and 10s.
- Ages 5โ8
- Counting to 100 and 120
Five interactive math tools for ages 4 to 8 that open right here: a 100 chart, a number line, a ten frame, an analog clock and a place value chart. They are virtual manipulatives, so children can move things around and see how numbers work. There is nothing to sign up for and there are no ads.
Color numbers on a 1โ100 or 1โ120 grid and see the patterns in counting by 2s, 5s and 10s.
Drop a marker on a line from 0 to 10, 20 or 100, or draw hops to add and take away.
Fill one or two ten frames with counters in two colors and see how many more make 10.
Watch the real time on a big clock face, or turn the hands to set any time.
Build any number to 999 with base ten blocks, trade 10 ones for a ten, and read it in words.
These are the same ideas children meet in the Mathumo journey, from counting in preschool to place value in second grade.
A tool is for exploring and a game is for practice. When your child has seen an idea on a tool, try a free math game for it. Our guide on math games at home has more ideas.
Virtual manipulatives are on-screen versions of the objects teachers use in class, such as counters, ten frames, number lines and base ten blocks. Children move them with a tap to see how numbers work. They work best next to real objects, and they help when you do not have the real ones.
Yes. All five tools are free to use in your browser, with no sign-up and no ads. Nothing your child does is saved or sent anywhere, so every visit starts with a clean tool.
The tools suit ages 4 to 8, from preschool to second grade. Each tool page says which ages and which math topics it fits, so you can pick the one that matches what your child is learning now.
Yes. Each tool opens full screen with one tap, and works with a finger on a phone or tablet, with a mouse on a computer, and with a keyboard. Tap always works, and dragging is only an extra where it fits.
A game has a goal and ends when the round is done. A tool has no goal, so your child sets the numbers and tries things out for as long as they like. Use a tool to explain an idea, and a game to practice it.