
Tangram Workshop
Fill each picture with shapes: turn them, flip them, make them fit.
- Ages 4–8
- Composing shapes
- Turning and flipping
Numberlink is a connect the numbers game. Join each pair of matching numbers with a path; paths can’t cross, and together they fill every square. Free for ages 5 to 8.
🎉 All linked up!
Join each pair of matching numbers with a path; paths can’t cross, and together they fill every square. Free for ages 5 to 8.
Hint never draws for you. It outlines the next square for one path, or tells you where a path went off the way.

Fill each picture with shapes: turn them, flip them, make them fit.


Drop your tokens and make a line of four before Mathumo does.
Numberlink is a connect the numbers game, a path puzzle on a square grid. Some squares hold a number, and each number appears twice. You join every pair with a path of neighboring squares. Paths cannot cross or share a square, and together they fill the whole grid. A well-made Numberlink has exactly one solution.
To connect each pair of matching numbers so that all squares are used. Linking the pairs is not enough on its own: if a square is left empty, the puzzle is not finished yet.
The 3×3 and 4×4 Starter puzzles suit children from about age 5, and the 5×5 Explorer puzzles suit ages 6 to 8. A younger child can start by linking one pair at a time.
Numberlink is a classic pencil puzzle from Japanese puzzle magazines, where it is also called Arukone. It is played on paper with numbers or letters in the squares. The puzzles here are Mathumo’s own selection.
Start where the choices are fewest. A number in a corner has only two ways out, and a square squeezed between other paths can only go one way. Link those first, then see which squares are left. If a path gets stuck, tap it to cut it back and try a different way.